Pre-KvK 30-Day Bot Setup Schedule RoK 2026 — Day-by-Day Prep Checklist for Top 30 Honor Placement

2026-06-13 · 8 min

What Is a 30-Day Pre-KvK Bot Setup Schedule in Rise of Kingdoms?

A 30-day pre-KvK bot setup schedule is a day-by-day preparation checklist covering the final month before a Rise of Kingdoms Kingdom versus Kingdom (KvK) season. The plan runs from Day 30 to Day 0 across four phases. The four phases are Stockpile (Day 30-22), Training (Day 21-14), Final Prep (Day 13-7), and Hot Phase (Day 6-0). Targets include 60-80 million of each resource, 100,000-150,000 Tier 4 troops, two commanders at 5-5-5-5 expertise, and 50,000 Action Points banked by Day 0. Gathering 3 million resources daily for 30 days yields 90 million; a 7-day rush yields just 21 million. Finally, automating the schedule with RokdBot V2 or V3 in 2026 hands the repetitive clicking to the bot, so the checklist keeps moving even while you sleep or work.

Pre-KvK 30-day bot setup schedule RoK 2026 — daily checklist tasks from Day 30 to Day 0

Why the Last 30 Days Decide Top 30 vs Top 300

Most F2P players start KvK prep 5-7 days before the season — far too late. Top alliances start 30 days out. That 23-25 day prep gap is exactly the gap between a top 30 honor placement and top 300.

Why 30 days matter:

  • RSS stockpile: 60-80M of each resource is needed to rebuild troops after rallies. 30 days at 3M/day of gathering = 90M. 7 days = 21M (not enough).
  • Troop training: 30K T4 troops take ~22 days of full-speed training queues. In 7 days, only 7K troops come out.
  • Commander expertise: Sun Tzu Prime / Nevsky need 30 days of events to max sculptures.
  • AP stockpile: 1,500 AP cap held for 30 days = 45K AP worth of barbarian kills = ~1.5M honor pre-loaded.

This guide is the day-by-day checklist for the full 30-day KvK prep window, with bot V2/V3 routines compared against F2P manual play.

30-Day Master Schedule — Phase Overview

Pre-KvK 30-day four-phase timeline — Stockpile Day 30-22, Training 21-14, Final Prep 13-7, Hot Phase 6-0

4 phases:

PhaseDaysFocus
Phase 1: StockpileDay 30-22RSS gathering + AP farming
Phase 2: TrainingDay 21-14Troop queues + commander leveling
Phase 3: Final PrepDay 13-7Equipment + alliance coordination
Phase 4: Hot PhaseDay 6-0Pre-deployment + research finalization

Total: bot automation handles nearly all of the repetitive clicking across the 30 days — you keep only the strategic decisions.

Phase 1: Stockpile (Day 30-22) — 9 Days of RSS Grinding

End-of-phase goal: 60-80M of each resource (food/wood/stone/gold) + a 1,500 gem stockpile

Day 30-28: Setting Up the Foundation

Daily tasks:

  • [ ] Keep 4-5 marches on sustained gem mining (level 2-3 tiles, 8h+ active)
  • [ ] Run Lohar barbarian grind AP cycles (1,500 AP across 3-4 cycles/day = 6K AP spent)
  • [ ] Claim the alliance gift fort daily
  • [ ] Collect 200 gems/day from MGE
  • [ ] Upgrade resource production buildings in the city (food first if needed)

Bot V2 advantage: 4 marches running around the clock instead of only while you are online — far higher RSS throughput than manual play.

Day 27-25: Tier 4 Training Prep

Daily tasks:

  • [ ] Continue RSS gathering (~3M/day of food, with wood compounding)
  • [ ] Train T4 troops on a 24/7 queue (5 buildings with 8h queues = 40K T4 per batch)
  • [ ] Sustain honor farming (1.5K AP at ~2K honor per kill average = 3M honor/week)
  • [ ] Check the trading post — exchange surplus resources to cover gaps

Day 24-22: First Stockpile Audit

Audit checkpoint targets:

  • Food: 40M+ (50% of goal)
  • Wood: 40M+ (50% of goal)
  • Stone: 25M+ (40% of goal — naturally slower)
  • Gold: 15M+
  • Speedups: 100K minutes universal + 50K training + 50K healing
  • AP: 30K stockpiled

Bot V2 alliance buff zone awareness: gathering inside R5 territory automatically earns the +25% buff. Manual F2P players usually gather on random tiles outside territory, losing 25% throughput. See V2 plans — 900,000 VND/month.

Phase 2: Training (Day 21-14) — 8 Days to Build the Army

End-of-phase goal: 100K-150K T4 troops + 5-5-5-5 expertise on 2 primary commanders

Day 21-19: Maxing Commander Expertise

Tasks:

  • [ ] Sun Tzu Prime / Nevsky / Mehmed II — push expertise to 5-5-5-5
  • [ ] Farm sculptures: Wheel of Fortune + MGE chests
  • [ ] Verify talent builds (use a planner tool before spending points)
  • [ ] Activate equipment crafting: cavalry/infantry/archer set matching the main army

Day 18-16: Troop Volume Ramp

Tasks:

  • [ ] Run 5 building queues 24/7 on T4 (no T5 unless already unlocked — T4 is efficient)
  • [ ] Upgrade hospital capacity to 30K+ (for rebuilding after rallies)
  • [ ] Use the training speedup event if live (50% boost)

Day 15-14: Mid-Phase Audit

Targets:

  • T4 troops: 80K+
  • Commander expertise: 2 primaries at 5-5-5-5
  • Hospital capacity: 30K+
  • Equipment set: complete for 1 main troop type

Bot V3 main-plus-farm routine: a second farm account (Ultimate V3 supports multi-account — 2 to 3 accounts on one plan) gathers RSS while the main account spends speedups training troops. Activate V3 — 1,200,000 VND/month.

Phase 3: Final Prep (Day 13-7) — 7 Days of Polish

End-of-phase goal: 100% combat-ready, alliance coordination finalized

Day 13-10: Alliance Coordination

Tasks:

  • [ ] Confirm rally lead slots with alliance R4/R5
  • [ ] Mark map points according to the phase 1/2/3 plan
  • [ ] Buy/save advanced teleports (3-5 of them)
  • [ ] Buy backup 24h/48h shields (5-10 of them)
  • [ ] Test rally leading with the alliance — coordinate timing

Day 9-7: Equipment and Pet Finalization

Tasks:

  • [ ] Equipment at level 3+ minimum for the main commander pair
  • [ ] Pet bonding to level 30+ (skill 4 unlock)
  • [ ] Finalize research: max out troop combat tech
  • [ ] AP stockpile: 50K+ saved

Phase 4: Hot Phase (Day 6-0) — 6 Days of Pre-Deployment

End-of-phase goal: On standby, ready for the KvK Day 1 push

Day 6-4: Migration Setup

Tasks:

  • [ ] Save 2 advanced teleports (city move)
  • [ ] Confirm the alliance flag location in the Lost Kingdom
  • [ ] Sustain honor farming (last burst before the season)
  • [ ] Speedup audit: 200K minutes total minimum

Day 3-1: Final Standby

Tasks:

  • [ ] All builders idle (queues empty for post-rally rebuilding)
  • [ ] All commanders rested (no idle XP grinding)
  • [ ] 48h shield activated if enemies are in proximity
  • [ ] Final alliance briefing (rally timing in hours 1-12 of KvK Day 1)

Day 0: KvK Launch

Tasks:

  • [ ] Teleport to the Lost Kingdom alliance flag
  • [ ] Launch the first rally in hours 1-3
  • [ ] Honor barbarian hunting on a full AP burst (no pauses)
  • [ ] Discord/Telegram alliance comms active

Stockpile Targets — Day 0 Checklist

ResourceTarget
Food80M
Wood80M
Stone50M
Gold30M
Gems30K+
Speedup minutes300K
T4 troops150K
AP saved50K
Sculptures, commander 1300+
Sculptures, commander 2300+
Honor pre-loaded2M

These are strategic targets to audit yourself against, not service promises — actual numbers depend on your kingdom, VIP level and configuration.

Five Common Mistakes That Ruin KvK Prep

Mistake 1: Skipping the Phase 1 stockpile

F2P players often think training matters more than RSS, skip gathering, and run out of food by KvK Day 3 — troops starve. The stockpile is oxygen.

Mistake 2: Training T5 before it is unlocked

T5 requires City Hall 25 + maxed research. F2P players at CH 22-24 should focus on sustainable T4. Partial T5 training wastes 30% of training time.

Mistake 3: Spending speedups in Phases 1-2

Save speedups for Phase 4 and KvK Days 1-7 (the healing burst). Phase 1-2 training needs no speedups — just queue overnight.

Mistake 4: Solo prep with no alliance coordination

KvK is a team sport. Rally lead coordination takes 7+ days to set up. Asking for a rally slot on Day 0 means no slot.

Mistake 5: Skipping pet bonding

Pet skill 4 unlocks a +5-10% combat stat. Bonding takes 7 days of prep. F2P players usually ignore it and miss a free buff.

Bot V2/V3 — What You Actually Save

Manual F2P, 30 days of prep: you effectively have to babysit the game all day to keep marches and queues running — and still fall short of targets because of sleep, work and school.

Bot V2, 30 days: the bot carries the entire gather / train / claim loop; you just check in and make the strategic calls each day.

Bot V3 with a farm account (multi-account — 2 to 3 accounts on one plan), 30 days: a farm account funnels RSS to your main on top — the deepest prep level without adding screen time.

The real value: most of the repetitive clicking across the 30 days moves to the bot, while you keep the strategy. See live proof in the #📊-farm-results channel on our Discord. For the full tier comparison, see the RokdBot V3 vs V2 vs V1 ROI comparison.

Summary — Action Plan for Today

If the season is 30 days out (full window):

  1. Activate Bot V2 today (the Day 30 prep window is critical)
  2. Sustain daily RSS gathering through Phase 1
  3. Audit progress weekly against the checklists above
  4. Day 7-0: shield up, stand by, coordinate with the alliance

If the start was missed (Day 14-7 remaining):

  • Skip Phase 1 and jump to Phase 2 (compromised army size)
  • Prioritize Bot V3 (adding a farm-account plan compensates for lost time)
  • Focus on the honor stockpile (still attainable)

If prep was missed entirely (Day 3-0):

  • Bot V2 at minimum, for KvK survival
  • Focus on alliance gifts + barbarian honor
  • KvK placement: set more modest goals for a late start

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