Pre-KvK 30-Day Bot Setup Schedule RoK 2026 — Day-by-Day Prep Checklist for Top 30 Honor Placement
2026-06-13 · 8 min
What Is a 30-Day Pre-KvK Bot Setup Schedule in Rise of Kingdoms?
A 30-day pre-KvK bot setup schedule is a day-by-day preparation checklist covering the final month before a Rise of Kingdoms Kingdom versus Kingdom (KvK) season. The plan runs from Day 30 to Day 0 across four phases. The four phases are Stockpile (Day 30-22), Training (Day 21-14), Final Prep (Day 13-7), and Hot Phase (Day 6-0). Targets include 60-80 million of each resource, 100,000-150,000 Tier 4 troops, two commanders at 5-5-5-5 expertise, and 50,000 Action Points banked by Day 0. Gathering 3 million resources daily for 30 days yields 90 million; a 7-day rush yields just 21 million. In practice, manual free-to-play players cover roughly 50% of the Day 0 targets, bot V2 covers 70%, and bot V3 covers 100%. Finally, automating the schedule with RokdBot V2 or V3 in 2026 saves roughly 240-300 hours of clicking. Bot-run accounts climb from top 300 toward top 30 alliance honor placement.

Why the Last 30 Days Decide Top 30 vs Top 300
Most F2P players start KvK prep 5-7 days before the season — far too late. Top alliances start 30 days out. That 23-25 day prep gap is exactly the gap between a top 30 honor placement and top 300.
Why 30 days matter:
- RSS stockpile: 60-80M of each resource is needed to rebuild troops after rallies. 30 days at 3M/day of gathering = 90M. 7 days = 21M (not enough).
- Troop training: 30K T4 troops take ~22 days of full-speed training queues. In 7 days, only 7K troops come out.
- Commander expertise: Sun Tzu Prime / Nevsky need 30 days of events to max sculptures.
- AP stockpile: 1,500 AP cap held for 30 days = 45K AP worth of barbarian kills = ~1.5M honor pre-loaded.
This guide is the day-by-day checklist for the full 30-day KvK prep window, with bot V2/V3 routines compared against F2P manual play.
30-Day Master Schedule — Phase Overview
4 phases:
| Phase | Days | Focus | Bot V3 daily hours saved |
|---|---|---|---|
| Phase 1: Stockpile | Day 30-22 | RSS gathering + AP farming | 8h of click time saved |
| Phase 2: Training | Day 21-14 | Troop queues + commander leveling | 6h of click time saved |
| Phase 3: Final Prep | Day 13-7 | Equipment + alliance coordination | 4h of click time saved |
| Phase 4: Hot Phase | Day 6-0 | Pre-deployment + research finalization | 8h of click time saved |
Total: Bot V3 over 30 days = ~240h of click time saved vs F2P manual.
Phase 1: Stockpile (Day 30-22) — 9 Days of RSS Grinding
End-of-phase goal: 60-80M of each resource (food/wood/stone/gold) + a 1,500 gem stockpile
Day 30-28: Setting Up the Foundation
Daily tasks:
- [ ] Keep 4-5 marches on sustained gem mining (level 2-3 tiles, 8h+ active)
- [ ] Run Lohar barbarian grind AP cycles (1,500 AP across 3-4 cycles/day = 6K AP spent)
- [ ] Claim the alliance gift fort daily
- [ ] Collect 200 gems/day from MGE
- [ ] Upgrade resource production buildings in the city (food first if needed)
Bot V2 advantage: 4 marches running 24h vs 4 marches running 8h manually = 3x RSS throughput.
Day 27-25: Tier 4 Training Prep
Daily tasks:
- [ ] Continue RSS gathering (~3M/day of food, with wood compounding)
- [ ] Train T4 troops on a 24/7 queue (5 buildings with 8h queues = 40K T4 per batch)
- [ ] Sustain honor farming (1.5K AP at ~2K honor per kill average = 3M honor/week)
- [ ] Check the trading post — exchange surplus resources to cover gaps
Day 24-22: First Stockpile Audit
Audit checkpoint targets:
- Food: 40M+ (50% of goal)
- Wood: 40M+ (50% of goal)
- Stone: 25M+ (40% of goal — naturally slower)
- Gold: 15M+
- Speedups: 100K minutes universal + 50K training + 50K healing
- AP: 30K stockpiled
Bot V2 alliance buff zone awareness: gathering inside R5 territory automatically earns the +25% buff. Manual F2P players usually gather on random tiles outside territory, losing 25% throughput. See V2 plans — 900,000 VND/month.
Phase 2: Training (Day 21-14) — 8 Days to Build the Army
End-of-phase goal: 100K-150K T4 troops + 5-5-5-5 expertise on 2 primary commanders
Day 21-19: Maxing Commander Expertise
Tasks:
- [ ] Sun Tzu Prime / Nevsky / Mehmed II — push expertise to 5-5-5-5
- [ ] Farm sculptures: Wheel of Fortune + MGE chests
- [ ] Verify talent builds (use a planner tool before spending points)
- [ ] Activate equipment crafting: cavalry/infantry/archer set matching the main army
Day 18-16: Troop Volume Ramp
Tasks:
- [ ] Run 5 building queues 24/7 on T4 (no T5 unless already unlocked — T4 is efficient)
- [ ] Upgrade hospital capacity to 30K+ (for rebuilding after rallies)
- [ ] Use the training speedup event if live (50% boost)
Day 15-14: Mid-Phase Audit
Targets:
- T4 troops: 80K+
- Commander expertise: 2 primaries at 5-5-5-5
- Hospital capacity: 30K+
- Equipment set: complete for 1 main troop type
Bot V3 multi-account routine: a second farm account gathers RSS while the main account spends speedups training troops. 2x throughput. Activate V3 — 1,200,000 VND/month.
Phase 3: Final Prep (Day 13-7) — 7 Days of Polish
End-of-phase goal: 100% combat-ready, alliance coordination finalized
Day 13-10: Alliance Coordination
Tasks:
- [ ] Confirm rally lead slots with alliance R4/R5
- [ ] Mark map points according to the phase 1/2/3 plan
- [ ] Buy/save advanced teleports (3-5 of them)
- [ ] Buy backup 24h/48h shields (5-10 of them)
- [ ] Test rally leading with the alliance — coordinate timing
Day 9-7: Equipment and Pet Finalization
Tasks:
- [ ] Equipment at level 3+ minimum for the main commander pair
- [ ] Pet bonding to level 30+ (skill 4 unlock)
- [ ] Finalize research: max out troop combat tech
- [ ] AP stockpile: 50K+ saved
Phase 4: Hot Phase (Day 6-0) — 6 Days of Pre-Deployment
End-of-phase goal: On standby, ready for the KvK Day 1 push
Day 6-4: Migration Setup
Tasks:
- [ ] Save 2 advanced teleports (city move)
- [ ] Confirm the alliance flag location in the Lost Kingdom
- [ ] Sustain honor farming (last burst before the season)
- [ ] Speedup audit: 200K minutes total minimum
Day 3-1: Final Standby
Tasks:
- [ ] All builders idle (queues empty for post-rally rebuilding)
- [ ] All commanders rested (no idle XP grinding)
- [ ] 48h shield activated if enemies are in proximity
- [ ] Final alliance briefing (rally timing in hours 1-12 of KvK Day 1)
Day 0: KvK Launch
Tasks:
- [ ] Teleport to the Lost Kingdom alliance flag
- [ ] Launch the first rally in hours 1-3
- [ ] Honor barbarian hunting on a full AP burst (no pauses)
- [ ] Discord/Telegram alliance comms active
Stockpile Targets — Day 0 Checklist
| Resource | Target | F2P Manual Avg | Bot V3 Avg |
|---|---|---|---|
| Food | 80M | 50M | 90M |
| Wood | 80M | 50M | 90M |
| Stone | 50M | 30M | 60M |
| Gold | 30M | 15M | 35M |
| Gems | 30K+ | 15K | 60K |
| Speedup minutes | 300K | 150K | 400K |
| T4 troops | 150K | 80K | 200K |
| AP saved | 50K | 30K | 60K |
| Sculptures, commander 1 | 300+ | 150 | 400 |
| Sculptures, commander 2 | 300+ | 150 | 400 |
| Honor pre-loaded | 2M | 800K | 3M |
Bot V3 delivers 2-3x the output on every metric.
Five Common Mistakes That Ruin KvK Prep
Mistake 1: Skipping the Phase 1 stockpile
F2P players often think training matters more than RSS, skip gathering, and run out of food by KvK Day 3 — troops starve. The stockpile is oxygen.
Mistake 2: Training T5 before it is unlocked
T5 requires City Hall 25 + maxed research. F2P players at CH 22-24 should focus on sustainable T4. Partial T5 training wastes 30% of training time.
Mistake 3: Spending speedups in Phases 1-2
Save speedups for Phase 4 and KvK Days 1-7 (the healing burst). Phase 1-2 training needs no speedups — just queue overnight.
Mistake 4: Solo prep with no alliance coordination
KvK is a team sport. Rally lead coordination takes 7+ days to set up. Asking for a rally slot on Day 0 means no slot.
Mistake 5: Skipping pet bonding
Pet skill 4 unlocks a +5-10% combat stat. Bonding takes 7 days of prep. F2P players usually ignore it and miss a free buff.
Bot V2/V3 — The Time-Saved Math
Manual F2P, 30 days of prep:
- 12h active daily = 360h of click time
- Covers ~50% of the targets above
- KvK placement: top 200-300 alliance
Bot V2, 30 days:
- 4h of human supervision/day = 120h
- Covers ~70% of targets
- KvK placement: top 100-150 alliance
- Time saved: 240h
Bot V3 multi-account, 30 days:
- 2-3h of supervision/day = 60-90h
- Covers ~100% of targets (some exceeded by 30%)
- KvK placement: top 30-100 alliance
- Time saved: 270-300h
Valuing free time at ~10,000 VND/h (Vietnamese skilled minimum wage), that is 2.4-3 million VND worth of time saved. Bot V2 costs 900,000 VND — an ROI of 2.6-3.3x. For the full cost-per-output breakdown across tiers, see the RokdBot V3 vs V2 vs V1 ROI comparison.
Summary — Action Plan for Today
If the season is 30 days out (full window):
- Activate Bot V2 today (the Day 30 prep window is critical)
- Sustain daily RSS gathering through Phase 1
- Audit progress weekly against the checklists above
- Day 7-0: shield up, stand by, coordinate with the alliance
If the start was missed (Day 14-7 remaining):
- Skip Phase 1 and jump to Phase 2 (compromised army size)
- Prioritize Bot V3 (multi-account compensates for lost time)
- Focus on the honor stockpile (still attainable)
If prep was missed entirely (Day 3-0):
- Bot V2 at minimum, for KvK survival
- Focus on alliance gifts + barbarian honor
- KvK placement: top 300-500 (acceptable for a late start)
Read Next
- KvK Season 8 Complete Guide RoK 2026 — Daily Schedule From Day 1 to Day 14
- Auto Honor Farming KvK RoK 2026 — 17-Month Customer Case Study
- F2P to VIP2 Bot Progression Roadmap RoK 2026
- KvK 1 Preparation — Detailed Resource Roadmap (Vietnamese)
- Lost Kingdom KvK Honor Farming RoK 2026 (Vietnamese)