Pre-KvK 30-Day Bot Setup Schedule RoK 2026 — Day-by-Day Prep Checklist for Top 30 Honor Placement

2026-06-13 · 8 min

What Is a 30-Day Pre-KvK Bot Setup Schedule in Rise of Kingdoms?

A 30-day pre-KvK bot setup schedule is a day-by-day preparation checklist covering the final month before a Rise of Kingdoms Kingdom versus Kingdom (KvK) season. The plan runs from Day 30 to Day 0 across four phases. The four phases are Stockpile (Day 30-22), Training (Day 21-14), Final Prep (Day 13-7), and Hot Phase (Day 6-0). Targets include 60-80 million of each resource, 100,000-150,000 Tier 4 troops, two commanders at 5-5-5-5 expertise, and 50,000 Action Points banked by Day 0. Gathering 3 million resources daily for 30 days yields 90 million; a 7-day rush yields just 21 million. In practice, manual free-to-play players cover roughly 50% of the Day 0 targets, bot V2 covers 70%, and bot V3 covers 100%. Finally, automating the schedule with RokdBot V2 or V3 in 2026 saves roughly 240-300 hours of clicking. Bot-run accounts climb from top 300 toward top 30 alliance honor placement.

Pre-KvK 30-day bot setup schedule RoK 2026 — daily checklist tasks from Day 30 to Day 0

Why the Last 30 Days Decide Top 30 vs Top 300

Most F2P players start KvK prep 5-7 days before the season — far too late. Top alliances start 30 days out. That 23-25 day prep gap is exactly the gap between a top 30 honor placement and top 300.

Why 30 days matter:

  • RSS stockpile: 60-80M of each resource is needed to rebuild troops after rallies. 30 days at 3M/day of gathering = 90M. 7 days = 21M (not enough).
  • Troop training: 30K T4 troops take ~22 days of full-speed training queues. In 7 days, only 7K troops come out.
  • Commander expertise: Sun Tzu Prime / Nevsky need 30 days of events to max sculptures.
  • AP stockpile: 1,500 AP cap held for 30 days = 45K AP worth of barbarian kills = ~1.5M honor pre-loaded.

This guide is the day-by-day checklist for the full 30-day KvK prep window, with bot V2/V3 routines compared against F2P manual play.

30-Day Master Schedule — Phase Overview

Pre-KvK 30-day four-phase timeline — Stockpile Day 30-22, Training 21-14, Final Prep 13-7, Hot Phase 6-0

4 phases:

PhaseDaysFocusBot V3 daily hours saved
Phase 1: StockpileDay 30-22RSS gathering + AP farming8h of click time saved
Phase 2: TrainingDay 21-14Troop queues + commander leveling6h of click time saved
Phase 3: Final PrepDay 13-7Equipment + alliance coordination4h of click time saved
Phase 4: Hot PhaseDay 6-0Pre-deployment + research finalization8h of click time saved

Total: Bot V3 over 30 days = ~240h of click time saved vs F2P manual.

Phase 1: Stockpile (Day 30-22) — 9 Days of RSS Grinding

End-of-phase goal: 60-80M of each resource (food/wood/stone/gold) + a 1,500 gem stockpile

Day 30-28: Setting Up the Foundation

Daily tasks:

  • [ ] Keep 4-5 marches on sustained gem mining (level 2-3 tiles, 8h+ active)
  • [ ] Run Lohar barbarian grind AP cycles (1,500 AP across 3-4 cycles/day = 6K AP spent)
  • [ ] Claim the alliance gift fort daily
  • [ ] Collect 200 gems/day from MGE
  • [ ] Upgrade resource production buildings in the city (food first if needed)

Bot V2 advantage: 4 marches running 24h vs 4 marches running 8h manually = 3x RSS throughput.

Day 27-25: Tier 4 Training Prep

Daily tasks:

  • [ ] Continue RSS gathering (~3M/day of food, with wood compounding)
  • [ ] Train T4 troops on a 24/7 queue (5 buildings with 8h queues = 40K T4 per batch)
  • [ ] Sustain honor farming (1.5K AP at ~2K honor per kill average = 3M honor/week)
  • [ ] Check the trading post — exchange surplus resources to cover gaps

Day 24-22: First Stockpile Audit

Audit checkpoint targets:

  • Food: 40M+ (50% of goal)
  • Wood: 40M+ (50% of goal)
  • Stone: 25M+ (40% of goal — naturally slower)
  • Gold: 15M+
  • Speedups: 100K minutes universal + 50K training + 50K healing
  • AP: 30K stockpiled

Bot V2 alliance buff zone awareness: gathering inside R5 territory automatically earns the +25% buff. Manual F2P players usually gather on random tiles outside territory, losing 25% throughput. See V2 plans — 900,000 VND/month.

Phase 2: Training (Day 21-14) — 8 Days to Build the Army

End-of-phase goal: 100K-150K T4 troops + 5-5-5-5 expertise on 2 primary commanders

Day 21-19: Maxing Commander Expertise

Tasks:

  • [ ] Sun Tzu Prime / Nevsky / Mehmed II — push expertise to 5-5-5-5
  • [ ] Farm sculptures: Wheel of Fortune + MGE chests
  • [ ] Verify talent builds (use a planner tool before spending points)
  • [ ] Activate equipment crafting: cavalry/infantry/archer set matching the main army

Day 18-16: Troop Volume Ramp

Tasks:

  • [ ] Run 5 building queues 24/7 on T4 (no T5 unless already unlocked — T4 is efficient)
  • [ ] Upgrade hospital capacity to 30K+ (for rebuilding after rallies)
  • [ ] Use the training speedup event if live (50% boost)

Day 15-14: Mid-Phase Audit

Targets:

  • T4 troops: 80K+
  • Commander expertise: 2 primaries at 5-5-5-5
  • Hospital capacity: 30K+
  • Equipment set: complete for 1 main troop type

Bot V3 multi-account routine: a second farm account gathers RSS while the main account spends speedups training troops. 2x throughput. Activate V3 — 1,200,000 VND/month.

Phase 3: Final Prep (Day 13-7) — 7 Days of Polish

End-of-phase goal: 100% combat-ready, alliance coordination finalized

Day 13-10: Alliance Coordination

Tasks:

  • [ ] Confirm rally lead slots with alliance R4/R5
  • [ ] Mark map points according to the phase 1/2/3 plan
  • [ ] Buy/save advanced teleports (3-5 of them)
  • [ ] Buy backup 24h/48h shields (5-10 of them)
  • [ ] Test rally leading with the alliance — coordinate timing

Day 9-7: Equipment and Pet Finalization

Tasks:

  • [ ] Equipment at level 3+ minimum for the main commander pair
  • [ ] Pet bonding to level 30+ (skill 4 unlock)
  • [ ] Finalize research: max out troop combat tech
  • [ ] AP stockpile: 50K+ saved

Phase 4: Hot Phase (Day 6-0) — 6 Days of Pre-Deployment

End-of-phase goal: On standby, ready for the KvK Day 1 push

Day 6-4: Migration Setup

Tasks:

  • [ ] Save 2 advanced teleports (city move)
  • [ ] Confirm the alliance flag location in the Lost Kingdom
  • [ ] Sustain honor farming (last burst before the season)
  • [ ] Speedup audit: 200K minutes total minimum

Day 3-1: Final Standby

Tasks:

  • [ ] All builders idle (queues empty for post-rally rebuilding)
  • [ ] All commanders rested (no idle XP grinding)
  • [ ] 48h shield activated if enemies are in proximity
  • [ ] Final alliance briefing (rally timing in hours 1-12 of KvK Day 1)

Day 0: KvK Launch

Tasks:

  • [ ] Teleport to the Lost Kingdom alliance flag
  • [ ] Launch the first rally in hours 1-3
  • [ ] Honor barbarian hunting on a full AP burst (no pauses)
  • [ ] Discord/Telegram alliance comms active

Stockpile Targets — Day 0 Checklist

ResourceTargetF2P Manual AvgBot V3 Avg
Food80M50M90M
Wood80M50M90M
Stone50M30M60M
Gold30M15M35M
Gems30K+15K60K
Speedup minutes300K150K400K
T4 troops150K80K200K
AP saved50K30K60K
Sculptures, commander 1300+150400
Sculptures, commander 2300+150400
Honor pre-loaded2M800K3M

Bot V3 delivers 2-3x the output on every metric.

Five Common Mistakes That Ruin KvK Prep

Mistake 1: Skipping the Phase 1 stockpile

F2P players often think training matters more than RSS, skip gathering, and run out of food by KvK Day 3 — troops starve. The stockpile is oxygen.

Mistake 2: Training T5 before it is unlocked

T5 requires City Hall 25 + maxed research. F2P players at CH 22-24 should focus on sustainable T4. Partial T5 training wastes 30% of training time.

Mistake 3: Spending speedups in Phases 1-2

Save speedups for Phase 4 and KvK Days 1-7 (the healing burst). Phase 1-2 training needs no speedups — just queue overnight.

Mistake 4: Solo prep with no alliance coordination

KvK is a team sport. Rally lead coordination takes 7+ days to set up. Asking for a rally slot on Day 0 means no slot.

Mistake 5: Skipping pet bonding

Pet skill 4 unlocks a +5-10% combat stat. Bonding takes 7 days of prep. F2P players usually ignore it and miss a free buff.

Bot V2/V3 — The Time-Saved Math

Manual F2P, 30 days of prep:

  • 12h active daily = 360h of click time
  • Covers ~50% of the targets above
  • KvK placement: top 200-300 alliance

Bot V2, 30 days:

  • 4h of human supervision/day = 120h
  • Covers ~70% of targets
  • KvK placement: top 100-150 alliance
  • Time saved: 240h

Bot V3 multi-account, 30 days:

  • 2-3h of supervision/day = 60-90h
  • Covers ~100% of targets (some exceeded by 30%)
  • KvK placement: top 30-100 alliance
  • Time saved: 270-300h

Valuing free time at ~10,000 VND/h (Vietnamese skilled minimum wage), that is 2.4-3 million VND worth of time saved. Bot V2 costs 900,000 VND — an ROI of 2.6-3.3x. For the full cost-per-output breakdown across tiers, see the RokdBot V3 vs V2 vs V1 ROI comparison.

Summary — Action Plan for Today

If the season is 30 days out (full window):

  1. Activate Bot V2 today (the Day 30 prep window is critical)
  2. Sustain daily RSS gathering through Phase 1
  3. Audit progress weekly against the checklists above
  4. Day 7-0: shield up, stand by, coordinate with the alliance

If the start was missed (Day 14-7 remaining):

  • Skip Phase 1 and jump to Phase 2 (compromised army size)
  • Prioritize Bot V3 (multi-account compensates for lost time)
  • Focus on the honor stockpile (still attainable)

If prep was missed entirely (Day 3-0):

  • Bot V2 at minimum, for KvK survival
  • Focus on alliance gifts + barbarian honor
  • KvK placement: top 300-500 (acceptable for a late start)

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